Intro screen: save them you slowpokes
Team Introduction: and all the people that are working in this game is MEEEEE
Audience: and my deicing are like Mario games but with dark colors
Game play: he is pointing at an evil monster
Learning Goal: do not stay out side in the dark wile being bad
Fun Factor: What makes your game fun for the player?
Smart Factor: What does your game teach? What can someone learn by playing it?
Style Factor: What kind of graphic/animation style will you use? What kind of sounds?
Originality Factor: What makes your game special and unique? Why will it sell?
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