Tuesday, April 12, 2011

  • Intro screen: save them you slowpokes

  • Team Introduction: and all the people that are working in this game is  MEEEEE

  • Audience: and my deicing are like Mario games but with dark colors

  • Game play: he is pointing at an evil monster 

  • Learning Goal: do not stay out side in the dark wile being bad  

  • Fun Factor: What makes your game fun for the player?

  • Smart Factor: What does your game teach? What can someone learn by playing it?

  • Style Factor: What kind of graphic/animation style will you use? What kind of sounds?

  • Originality Factor: What makes your game special and unique? Why will it sell?
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